Jisc Digital Media infokits provide detailed guidance in a variety of areas. Click on a title to view the Infokit.
A resource pack to demystify the technical concepts and activities surrounding 3D digitisation, showcasing how the technology is now affordable and can be incorporated into mainstream digitisation activity.
This infokit provides a chapter-oriented text on gamification, focusing on application to education and learning. Gamification systems, and their components, are examined, as are some of the problems and issues with implementation and use. A discussion of the evidence base, and relevant psychological attributes such as intrinsic and extrinsic motivations, are included. The different approaches to creating a gamified learning system are explored, as are contemporary trends. The infokit concludes with three appendices, containing links to more examples and related resources, and an interpretation of academia as a gamified system.
This infokit will provide guidance on best approaches in using digital media as part of new learning models in particular as part of a flipped or blended learning approach. It will offer best practice in delivery methods, sourcing, creating and more importantly using digital media to enhance teaching and learning and highlighting the pedagogical benefits. It will also consider the legal aspects of using digital media within an educational context and provide guidelines on accessibility issues. This infokit is designed for staff involved in the design and delivery of teaching and learning materials at all levels and anyone engaged in enhancing the teaching and learning experience.
As digitisation practice increases and evolves, it can be difficult at times, when initiating a digitisation project, to gain a robust understanding of processes, workflows and standards. This infokit provides an overview, as well as insight, into the issues and topics encountered when designing and initiating a still image digitisation project.
This Jisc Digital Media infokit covers colour management theory and practice. It deals with colour theory, outlining some of the science and history that informs our colour management practice. It considers both the "why" questions and the "how to" questions.
Sustainability has long been a goal for digitisation projects and services. However, perhaps in a period of economic uncertainty that coincides with digitisation processes and outputs reaching a level of maturity, the notion of sustaining digitisation is increasingly at the forefront of discussions. But what does sustainability mean in the context of digitisation, and, more importantly, how is it actually achieved?
This infokit will provide guidance on best approaches in using presentation software such as PowerPoint, Prezi and Slideshare, looking at their advantages and disadvantages, using multimedia to enhance the content as well as sharing with students and learners. It will also explore the possibilities of using new tools that have now emerged to further enhance presentations
Updated advice and guidance on the issues of creating metadata for a variety of digital formats including audiovisual and 3D objects.
This infokit provides a comprehensive guide to planning to ensure an efficient and successful video production.
This resource is a comprehensive guide for teachers and learners to the creation and use of screencasts.
This Jisc Digital Media infokit aims to provide the user with insights and an understanding of vector graphics to enable the creation of interactive and immersive learning resources.
This resource is intended as a comprehensive guide to the creation of videos. It looks at equipment, production and delivery, and attempts to highlight common problems and pitfalls that a video maker may encounter.
Developing Community Collections (Opens in a new window)
A resource that synthesises experience and good practice from projects funded under the Jisc Developing Community Content programmes, relating to developing online community collections through non-traditional partnerships.
This infokit provides a back to basics guide on creating, sharing and using digital media.